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I just recompiled MCServer and it crashes when I log in. Eventualy I got an error that writing something to memory went wrong. I compiled it in x64 mode.
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can you upload the dump and executable for me to have a look at?
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I'm afraid I can only give you the executable file because it didn't generate a dump: https://www.mediafire.com/?l24zlcjxcg8d70s
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I can run it without crash.
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(06-01-2014, 11:26 PM)LO1ZB Wrote: I can run it without crash.
Starting it works fine for me but when I join it crashes.
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(06-01-2014, 11:31 PM)STR_Warrior Wrote: (06-01-2014, 11:26 PM)LO1ZB Wrote: I can run it without crash.
Starting it works fine for me but when I join it crashes. I can join without crash. :/
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06-02-2014, 12:11 AM
(This post was last modified: 06-02-2014, 12:42 AM by NiLSPACE.)
When I delete my world.ini I can join as well, but when I use "my" default world configuration it crashes. Could you try this world.ini?: Code: [Storage]
Schema=Default
CompressionFactor=6
[Plants]
IsSugarcaneBonemealable=0
MaxSugarcaneHeight=3
MaxCactusHeight=3
IsCarrotsBonemealable=1
IsCropsBonemealable=1
IsGrassBonemealable=1
IsSaplingBonemealable=1
IsMelonStemBonemealable=1
IsMelonBonemealable=0
IsPotatoesBonemealable=1
IsPumpkinStemBonemealable=1
IsPumpkinBonemealable=0
IsCactusBonemealable=0
[PVP]
Enabled=1
[Physics]
WaterSimulator=Vanilla
LavaSimulator=Vanilla
DeepSnow=1
SandInstantFall=0
ShouldLavaSpawnFire=1
RedstoneSimulator=incremental
TNTShrapnelLevel=2
[GameMode]
GameMode=1
[Generator]
Generator=Composable
BiomeGenCacheSize=64
HeightGenCacheSize=64
BiomeGen=TwoLevel
HeightGen=DistortedHeightmap
CompositionGen=DistortedHeightmap
DistortedHeightmapSeaLevel=62
DistortedHeightmapFrequencyX=25.500000
DistortedHeightmapFrequencyY=40.500000
DistortedHeightmapFrequencyZ=25.500000
CompositionGenCacheSize=64
Finishers=OreNests, Ravines, WormNestCaves, WaterLakes, LavaLakes, Villages, Trees, MineShafts, WaterSprings, LavaSprings, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator
MineShaftsGridSize=512
MineShaftsMaxSystemSize=160
MineShaftsChanceCorridor=600
MineShaftsChanceCrossing=200
MineShaftsChanceStaircase=200
LavaLakesProbability=10
WaterLakesProbability=25
BiomalSeaLevel=62
BottomLavaLevel=10
VillageGridSize=384
VillageMaxDepth=2
VillageMaxSize=128
VillageMinDensity=50
VillageMaxDensity=80
[WaterSimulator]
Falloff=1
MaxHeight=7
TickDelay=5
NumNeighborsForSource=2
[LavaSimulator]
Falloff=2
MaxHeight=6
TickDelay=30
NumNeighborsForSource=-1
[General]
Dimension=0
Gamemode=1
[FireSimulator]
BurnStepTimeFuel=500
BurnStepTimeNonfuel=100
Flammability=50
ReplaceFuelChance=50000
[WaterSprings]
HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0
Chance=24
[LavaSprings]
HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0
Chance=9
[SpawnProtect]
ProtectRadius=10
Enable=0
[WorldLimit]
LimitRadius=0
[Difficulty]
WorldDifficulty=2
[Monsters]
Types=bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie
AnimalsOn=0
VillagersShouldHarvestCrops=1
[Mechanics]
CommandBlocksEnabled=1
PVPEnabled=1
UseChatPrefixes=0
[Seed]
Seed=351966056
[SpawnPosition]
X=0.000000
Y=69.600000
Z=16.000000
PregenerateDistance=20
EDIT:
It seems like it crashes when it starts generating a regular plains village.
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Hmmmm strange. For some reason I thought it might be the dirt ticking so I used a plugin to remove all the dirt when it started generating and it doesn't crash anymore. So my guess is that the problem is somewhere in the dirt/grass/farmland ticking.
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STR, I'm disappointed. I have expected a much better crash report from you than "it crashed writing something to memory".
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Well that was the error it was giving me.
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