06-03-2014, 06:07 AM
Very interesting article. Looks promising for GPUs pre finishers although vertex shaders might do finishers.
Random Chitchat 2012-2016
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06-03-2014, 06:07 AM
Very interesting article. Looks promising for GPUs pre finishers although vertex shaders might do finishers.
worktycho, wait till I get to the 3D parts and the speedup techniques already employed
06-03-2014, 06:23 AM
That crash seems to be some sort of deadlock. What were you doing at the time?
06-03-2014, 07:34 AM
Well I've got a 55 line code sample that segfaults despite not actually doing anything. I'm wondering about putting it up but it is big.
06-03-2014, 07:44 AM
Must be doing something, unless your computer is getting a particularly large dose of cosmic rays messing up your pointers?
Looking at the assembly its segfaulting on a stack spill prior to a function call. The function being called constructs a object and returns it.
Note that the segfault disappears if I remove any members from an object created prior to the function that the return value is stored in. Okay if I don't assign the return values it segfaults but if I remove the object if stops faulting.
06-03-2014, 08:42 AM
Me being stupid. The object in question was 8MB. Heap allocationing it fixed it.
06-03-2014, 09:12 AM
06-03-2014, 09:44 AM
Dear children, be sure to BRUSH YOUR TEETH and GO TO YOUR DENTIST REGULARLY or else you'll be like uncle xoft - spending the night sleepless because of all the toothaches, looking for a dentist online because the damn tooth won't let you sleep.
OW
What a bad think, I almost had to stay in the street alone 5 hours during night.Unluckily today I only saw the two last time numbers on the clock and I got up in almost midnight. Luckily before closing the door and going to the institute I saw dark, looked the hour and returned to bed. Now its the right time.
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