06-03-2014, 06:07 AM 
		
	
	
		Very interesting article. Looks promising for GPUs pre finishers although vertex shaders might do finishers.
	
	
	
	
	
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					Random Chitchat 2012-2016
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		06-03-2014, 06:07 AM 
		
	 
		Very interesting article. Looks promising for GPUs pre finishers although vertex shaders might do finishers.
	 
		worktycho, wait till I get to the 3D parts and the speedup techniques already employed    
		
		
		06-03-2014, 06:23 AM 
		
	 
		That crash seems to be some sort of deadlock. What were you doing at the time?
	 
		
		
		06-03-2014, 07:34 AM 
		
	 
		Well I've got a 55 line code sample that segfaults despite not actually doing anything. I'm wondering about putting it up but it is big.
	 
		
		
		06-03-2014, 07:44 AM 
		
	 
		Must be doing something, unless your computer is getting a particularly large dose of cosmic rays messing up your pointers?
	 
		Looking at the assembly its segfaulting on a stack spill prior to a function call. The function being called constructs a object and returns it. Note that the segfault disappears if I remove any members from an object created prior to the function that the return value is stored in. Okay if I don't assign the return values it segfaults but if I remove the object if stops faulting. 
		
		
		06-03-2014, 08:42 AM 
		
	 
		Me being stupid. The object in question was 8MB. Heap allocationing it fixed it.
	 
		
		
		06-03-2014, 09:12 AM 
		
	 
		
		
		06-03-2014, 09:44 AM 
		
	 
		Dear children, be sure to BRUSH YOUR TEETH and GO TO YOUR DENTIST REGULARLY or else you'll be like uncle xoft - spending the night sleepless because of all the toothaches, looking for a dentist online because the damn tooth won't let you sleep. OW   
		What a bad think, I almost had to stay in the street alone 5 hours during night.Unluckily today I only saw the two last time numbers on the clock and I got up in almost midnight. Luckily before closing the door and going to the institute I saw dark, looked the hour and returned to bed. Now its the right time.
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