Posts: 1,162
Threads: 68
Joined: Mar 2013
Thanks: 245
Given 125 thank(s) in 100 post(s)
I'm using windows xp still in my second computer, will I be able to compile MCS with gcc?
Posts: 6,485
Threads: 176
Joined: Jan 2012
Thanks: 131
Given 1074 thank(s) in 852 post(s)
You could either use the precompiled binaries, which will still be compatible with WinXP, or compile yourself using MinGW.
Posts: 783
Threads: 12
Joined: Jan 2014
Thanks: 2
Given 73 thank(s) in 61 post(s)
As far as I know @STR_Warrior has VS2013, he just prefers VS2008. SO its just a matter of giving him reasons to use the new one.
Posts: 4,628
Threads: 115
Joined: Dec 2011
Thanks: 693
Given 494 thank(s) in 423 post(s)
I used to have VS2012 and I hated it, but VS2013 was a huge improvement. I have no problem in using VS2013 over VS2008.
Posts: 6,485
Threads: 176
Joined: Jan 2012
Thanks: 131
Given 1074 thank(s) in 852 post(s)
07-16-2014, 08:58 PM
(This post was last modified: 07-16-2014, 08:59 PM by xoft.)
After spending a bit of time on tonibm19's survival server, I have to say that MCS is currently incapable of providing any real survival gameplay experience. There's an issue with hunger, which seems to sometimes grow one drumstick per block walked. There's an issue with mob AI mostly missing. There's an issue with mobs making no noises and thus sneaking up on players, creepy little bummers. There's an issue with mobs teleporting randomly as the AI changes direction. There's an issue with being unable to reload permissions, the server has to be restarted if a player gets or loses a permission.
Unfortunately we don't have the resources to fix most of these soon enough. We're still fighting with the basics on keeping the multithreaded server deadlock-free and still running and not crashing every now and then.