Does anyone know what the unit of a_Dt supposed to be in Entity::Tick and Entity::HandlePhysics? I'm converting it to std::chrono, and TickThread appears to pass milliseconds, but a lot of the physics code seems to either be working in microseconds or a_Dt is expected to be in seconds.
EDIT:
No I'm being stupid, its trying to work in seconds.
EDIT:
No I'm being stupid, its trying to work in seconds.