04-04-2015, 04:11 PM
Octa-core is not needed, MCS usually needs only some 4 cores (generating, storage, chunksending and worldticking); RAM is more important in my opinion.
Random Chitchat 2012-2016
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04-04-2015, 04:11 PM
Octa-core is not needed, MCS usually needs only some 4 cores (generating, storage, chunksending and worldticking); RAM is more important in my opinion.
04-04-2015, 06:24 PM
And I remember running well MCS for android, when it worked, on a Samsung Galaxy Mini (348mb ram, 600mhz x 1, android 2.3.6)
04-04-2015, 11:53 PM
Well, I run MCServer on an octa-core big.LITTLE Cortex-A15/A7 setup with 2GB of RAM. Occasionally runs faster than my Intel Core i3-4000M. I'd say it runs pretty nicely.
(02-09-2015, 03:14 AM)xoft Wrote: @Howaner you seem to be using gcc 4.7, that one is not supported; since we moved to C++11 the minimum gcc version is 4.8. But gcc 4.8 and later is unstable...
04-05-2015, 04:06 AM
I haven't found them to be unstable, they've operated completely flawlessly so far. I use gcc 4.9.2.
04-05-2015, 10:58 PM
Did someone want CPU performance analyses?
https://onedrive.live.com/redir?resid=EA...der%2cvsps (Open with VS Community.)
04-06-2015, 01:12 AM
Yeah, I wanted perf measurements, but on the actual device, on the ARM processor (which is architecturally much different from x86 / x64).
04-06-2015, 06:48 PM
Found that: https://github.com/gavinpugh/vs-android
Do you think is it worth to give a try?
04-06-2015, 08:06 PM
That looks almost too good to be true. Definitely worth trying it out. Will you?
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