Posts: 302
Threads: 8
Joined: Feb 2014
Thanks: 48
Given 30 thank(s) in 26 post(s)
I just testes how fat I'm abe to tp me witout major generator bug.
The result is: 10 000 000 000 000 blocks!
after that the client and the server crashed
(something with SymGetLineFromAddr64, can't debug it atm)
Posts: 254
Threads: 16
Joined: Oct 2013
Thanks: 3
Given 20 thank(s) in 18 post(s)
LO1ZB, I repeated the test, but only to 10 000 000 000. I jumped immediately there, and minecraft crashed, but the server didn't. However, my computer was running slow, so I checked how much cpu the server was using. It wasn't using any, really. Checked the ram. Cuberite was using over 12 Gigs of ram.
Tried it out to 1 100 000 000, same thing.
The edge where generation stops happening for me and ram starts being eaten up is around 1 073 741 500 on the Z axis, using the command /tp 0 100 1073741500.
Check your ram usage if you can.
Posts: 6,485
Threads: 176
Joined: Jan 2012
Thanks: 131
Given 1074 thank(s) in 852 post(s)
Cuberite shouldn't have anything like the Far Lands, generator-wise. Of course, entities will glitch the same as in the Java version because of number representation limits - we use the same number precision. But the generator should be okay.
Posts: 254
Threads: 16
Joined: Oct 2013
Thanks: 3
Given 20 thank(s) in 18 post(s)
I don't think so. As I went further and further out, things started looking weird, just not as weird as Vanilla. And block entities get misplaced, causing block mismatches