08-11-2015, 05:10 AM
(This post was last modified: 08-11-2015, 05:13 AM by SamJBarney.)
I actually found an alternative to what I was working on. I'm having some fun with the D programming language by building an external chunk generator, with a plugin architecture. But I found a dub package that handles nbt.
Mostly I'm using it to figure out a better way to structure cuberite's generation code.
But I will need to pull out the FastNBT code into a library for testing for some other code I am writing. Working on classes to allow entities, items, etc. to store and retrieve arbitrary NBT data.
Has anyone on here had some experience with D? It seems pretty powerful, and acts a lot like C++.
Mostly I'm using it to figure out a better way to structure cuberite's generation code.
But I will need to pull out the FastNBT code into a library for testing for some other code I am writing. Working on classes to allow entities, items, etc. to store and retrieve arbitrary NBT data.
Has anyone on here had some experience with D? It seems pretty powerful, and acts a lot like C++.