08-11-2015, 06:17 AM
Binding from C++ to D or D to C++ isn't that hard from the looks of it. However, C++ must manage anything that has been allocated from the c++ side, and D must manage anything that has been allocated from the D side.
But the project I am working on is a separate program altogether. So batches would be sent over the network, or the world would be pre-generated and saved to to files that are compatible.
But the project I am working on is a separate program altogether. So batches would be sent over the network, or the world would be pre-generated and saved to to files that are compatible.