Working on a sound engine for school. Have to load WAV files and play them using the Windows' waveOut interface.
Engine should be capable of:
All that's left is the 3D sound parts
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Engine should be capable of:
- Mixing sounds realtime (means play a sound over an already playing sound)
- Up- and downsampling sounds
- Echo effect
- 3D sound (as simple as changing volume of left/right channels)
- Have an interface to test the 3D sound
All that's left is the 3D sound parts
I like this thread