07-07-2012, 05:36 PM
Ravines needs to be placed randomly and worm-nestcaves can be placed everywhere. I think that is the biggest diffrence in the generating.
But for now enjoy your holiday
But for now enjoy your holiday

Random Chitchat 2012-2016
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07-07-2012, 05:36 PM
Ravines needs to be placed randomly and worm-nestcaves can be placed everywhere. I think that is the biggest diffrence in the generating.
But for now enjoy your holiday ![]()
07-08-2012, 12:33 AM
07-08-2012, 02:26 AM
i eddited the cBlocktoPickup
cobwebs now only drop a string when broken with a sword clay drops 4 clay mycelium drops one dirt i changed the .patch file to .txt becouse i cannot upload a .patch file ![]()
now working on Dirt and Gravel being generated underground
![]() im finished ![]() ![]() ![]()
07-08-2012, 06:29 AM
hello please i am banned it said i was spamming but i found everytime a new bug in the ore generating code. so please faketruth can you undo the ban??
07-08-2012, 08:43 AM
The information on the second website seems quite outdated. And I believe there are more diamond veins per chunk even in vanilla. Still, that would truly need a program for statistical analysis.
07-08-2012, 08:57 AM
Well this is a start
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07-08-2012, 05:38 PM
i have an idea
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07-09-2012, 03:58 AM
That's pretty useless. You can have a program that counts the ore veins; such a program doesn't case about dirt or grass, so editting the world beforehand is a waste of time.
07-09-2012, 05:14 AM
but if you edit the world you can let the dirt stay and you can count them yourself
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