Posts: 4,628
Threads: 115
Joined: Dec 2011
Thanks: 693
Given 494 thank(s) in 423 post(s)
ooh so that is why the generation is about 30% slower if you have marblecaves on?
Posts: 6,485
Threads: 176
Joined: Jan 2012
Thanks: 131
Given 1075 thank(s) in 852 post(s)
No, marblecaves are computationally intensive in their nature - for each and every stone block in the chunk, several math functions are calculated to find out if the block should be dug out or not.
Posts: 4,628
Threads: 115
Joined: Dec 2011
Thanks: 693
Given 494 thank(s) in 423 post(s)
and does that also happen with the upcomming ravines??
Posts: 6,485
Threads: 176
Joined: Jan 2012
Thanks: 131
Given 1075 thank(s) in 852 post(s)
07-13-2012, 10:12 PM
(This post was last modified: 07-13-2012, 10:12 PM by xoft.)
Unknown yet. Probably not.