Yes it uses GCC, but I think the makefiles are slightly different than then MCServer ones. This is a makefile I use to compile for Android
I really don't know anything about makefiles, so I could be wrong
Code:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := my_module
LOCAL_SRC_FILES := \
app-android.cpp \
# **** BOX2D ****
LOCAL_SRC_FILES += \
Box2D/Dynamics/Joints/b2WeldJoint.cpp \
Box2D/Dynamics/Joints/b2RevoluteJoint.cpp \
Box2D/Dynamics/Joints/b2PulleyJoint.cpp \
Box2D/Dynamics/Joints/b2PrismaticJoint.cpp \
Box2D/Dynamics/Joints/b2MouseJoint.cpp \
Box2D/Dynamics/Joints/b2LineJoint.cpp \
Box2D/Dynamics/Joints/b2Joint.cpp \
Box2D/Dynamics/Joints/b2GearJoint.cpp \
Box2D/Dynamics/Joints/b2FrictionJoint.cpp \
Box2D/Dynamics/Joints/b2DistanceJoint.cpp \
Box2D/Dynamics/Contacts/b2TOISolver.cpp \
Box2D/Dynamics/Contacts/b2PolygonContact.cpp \
Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp \
Box2D/Dynamics/Contacts/b2ContactSolver.cpp \
Box2D/Dynamics/Contacts/b2Contact.cpp \
Box2D/Dynamics/Contacts/b2CircleContact.cpp \
Box2D/Dynamics/b2WorldCallbacks.cpp \
Box2D/Dynamics/b2World.cpp \
Box2D/Dynamics/b2Island.cpp \
Box2D/Dynamics/b2Fixture.cpp \
Box2D/Dynamics/b2ContactManager.cpp \
Box2D/Dynamics/b2Body.cpp \
Box2D/Common/b2StackAllocator.cpp \
Box2D/Common/b2Settings.cpp \
Box2D/Common/b2Math.cpp \
Box2D/Common/b2BlockAllocator.cpp \
Box2D/Collision/Shapes/b2PolygonShape.cpp \
Box2D/Collision/Shapes/b2CircleShape.cpp \
Box2D/Collision/b2TimeOfImpact.cpp \
Box2D/Collision/b2DynamicTree.cpp \
Box2D/Collision/b2Distance.cpp \
Box2D/Collision/b2Collision.cpp \
Box2D/Collision/b2CollidePolygon.cpp \
Box2D/Collision/b2CollideCircle.cpp \
Box2D/Collision/b2BroadPhase.cpp \
# **** JsonCpp ****
LOCAL_SRC_FILES += \
jsoncpp/json_reader.cpp \
jsoncpp/json_value.cpp \
jsoncpp/json_writer.cpp \
LOCAL_CFLAGS := -DANDROID_NDK \
-ffast-math \
-O3 \
-funroll-loops \
-mfloat-abi=softfp -mfpu=neon \
LOCAL_STATIC_LIBRARIES := cpufeatures
LOCAL_C_INCLUDES := ./VS2010 \
./jni/jsoncpp \
LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog
include $(BUILD_SHARED_LIBRARY)
$(call import-module,cpufeatures)
I really don't know anything about makefiles, so I could be wrong