08-15-2012, 12:54 AM
Crafting window shift+clicking finished, hopefully. Man, that UI stuff is really twisted, and I can't seem to come up with a way to un-twist it.
I would have loved to make a generic window that would support "areas of slots" with generic clicking and shift-clicking handling, so that the handling is written once and reused by descendants later, but it seems almost impossible. Maybe later, there are other things on my mind now.
I'd love to get my hands dirty with the 1.3.1. protocol. But I promised STR_Warrior to take a look at his dirt-and-gravel patch, so I will do that first.
I would have loved to make a generic window that would support "areas of slots" with generic clicking and shift-clicking handling, so that the handling is written once and reused by descendants later, but it seems almost impossible. Maybe later, there are other things on my mind now.
I'd love to get my hands dirty with the 1.3.1. protocol. But I promised STR_Warrior to take a look at his dirt-and-gravel patch, so I will do that first.