03-11-2013, 04:30 AM
i'm currently working on something that is usefull for the android version of MCServer but i can't figure out how ChunkDesc:FillBlocks() works. I am working on something so you can limit the world that it no longer generates new chunks if you passed a configurable amount of blocks but ChunkDesc:FillBlocks(0, 0) doesn't fill the chunk with air blocks.