it could be done in onplayermoving than
if Player:GetPosY < 0 then Player:TeleportTo(Player:GetPosX(), 1, Player:GetPosZ()) endor to teleport to spawn
if Player:GetPosY < 0 then World = Player:GetWorld() Player:TeleportTo(World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ()) end