03-12-2013, 04:35 AM
Well you have to check where the border and i asume the other side of the world would already be like -??
so Doing < 0 would be wrong.
as there are 4 side's you would have to do 4 checks
Player:GetPosY() > border-oneside || Player:GetPosY() < border-other-side ||
Player:GetPosZ() > border-oneside || Player:GetPosZ() < border-other side
not sure if it was y and z though :p.
You will have to calculate where the border is though.
so Doing < 0 would be wrong.
as there are 4 side's you would have to do 4 checks
Player:GetPosY() > border-oneside || Player:GetPosY() < border-other-side ||
Player:GetPosZ() > border-oneside || Player:GetPosZ() < border-other side
not sure if it was y and z though :p.
You will have to calculate where the border is though.