04-27-2013, 11:41 PM
More overhangs, I like these, but they are implemented separately as a completely standalone terrain generator, therefore they have no terrain composition, no sea, no structures, nothing, just stone and air.
Get it with rev 1414, enable it by setting [Generator].Generator to Noise3D.
It is meant as a testbed for experiments with a generator based on 3D noise, not as a production-grade generator.
Get it with rev 1414, enable it by setting [Generator].Generator to Noise3D.
It is meant as a testbed for experiments with a generator based on 3D noise, not as a production-grade generator.