Added water and shifted the terrain into normal heights:
Available in rev 1416.
It's half-optimized already, we'll see. I'll keep it separate for a while to play with it, then when I'm comfortable with it, I'll move it into the Composable generator.
It should be possible, but it'll break one of the principles of Composable Gen - in order for this particular thing to work, you'll need to set both HeightGen and CompositionGen to the same predefined value (programmatically, it'll be the same class providing both the height and the composition).
Oh, btw, I also tried adding dirt but that didn't work out - the entire terrain, including overhang ceilings and vertical walls, was covered in dirt. And dirt without grass looked really ugly anyway, and there's no easy way to add just a single layer of grass. So I got rid of it again.
Available in rev 1416.
It's half-optimized already, we'll see. I'll keep it separate for a while to play with it, then when I'm comfortable with it, I'll move it into the Composable generator.
It should be possible, but it'll break one of the principles of Composable Gen - in order for this particular thing to work, you'll need to set both HeightGen and CompositionGen to the same predefined value (programmatically, it'll be the same class providing both the height and the composition).
Oh, btw, I also tried adding dirt but that didn't work out - the entire terrain, including overhang ceilings and vertical walls, was covered in dirt. And dirt without grass looked really ugly anyway, and there's no easy way to add just a single layer of grass. So I got rid of it again.