I have never actually seen MCServer crash a client, I wanna know more.
I know MCServer can slow down clients when it generates a lot of water / lava (FS #342); that will be fixed with the new memory management (FS #344 and #174). But it's not a crash, it's a freeze and if you wait long enough, the client will recover.
Overhangs with trees:
Go get it with rev 1419; set [Generator].Generator back to Composable and both [Generator].HeightGen and [Generator].CompositionGen to Noise3D.
I'm trying to figure out what's happenning - too many trees are bugged - sliced through the middle. Seems as if the heightmap isn't calculated properly or something.
I know MCServer can slow down clients when it generates a lot of water / lava (FS #342); that will be fixed with the new memory management (FS #344 and #174). But it's not a crash, it's a freeze and if you wait long enough, the client will recover.
Overhangs with trees:
Go get it with rev 1419; set [Generator].Generator back to Composable and both [Generator].HeightGen and [Generator].CompositionGen to Noise3D.
I'm trying to figure out what's happenning - too many trees are bugged - sliced through the middle. Seems as if the heightmap isn't calculated properly or something.