So effectively all it does is reset the velocity parameters to zero. I'll try putting that in the server directly.
Btw, you could have just used this, does the same thing, even better (in case there are 2 or more kinds of pickups):
Btw, you could have just used this, does the same thing, even better (in case there are 2 or more kinds of pickups):
function OnBlockToPickups(World, Digger, BlockX, BlockY, BlockZ, BlockType, BlockMeta, Pickups) World:SpawnItemPickups(Pickups, BlockX, BlockY, BlockZ, 0, 0, 0); Pickups:Clear(); end