I have implemented droppers in rev 1514. They are now fully functional and Lua-accessible. Also, since they share lots of their code with dispensers, I have created a common ancestor class for them, cDropSpenser; which is also Lua-accessible (so Lua plugins may use the same code for dispensers and droppers, if they wish).
The only thing they're missing is that when you put something in them, the chunk is not marked dirty, so it is not saved to disk (unless you modify the chunk otherwise). I'll be doing a more thorough solution for this issue, because I think it's the same with chests.
Chests, dispensers and droppers now correctly mark their chunk as unsaved.
The only thing they're missing is that when you put something in them, the chunk is not marked dirty, so it is not saved to disk (unless you modify the chunk otherwise). I'll be doing a more thorough solution for this issue, because I think it's the same with chests.
Chests, dispensers and droppers now correctly mark their chunk as unsaved.