I exported a function and I created a function. One is the clienthandle SendBlockChange function. With that you can send "fake" blocks. and the other is cWorld::GetWeatherInterval/SetWeatherInterval that returns/sets the amount of ticks before the weather changes. Should i commit the changes?
EDIT:
Also I worked on the level.dat. I added: raining, thundering, DayTime, GameType, rainTime, LastPlayed, and LevelName.
EDIT:
Also I worked on the level.dat. I added: raining, thundering, DayTime, GameType, rainTime, LastPlayed, and LevelName.