06-14-2013, 05:03 PM
(06-14-2013, 05:46 AM)xoft Wrote: Same failure as FS #375 - a deadlock between the TickThread and the SocketThread, each holding one CS and requesting the other. I have some thoughts about a possible fix, but it needs some more time to ripeGood, but please first fix FS #375. Because I want to make a puclic server, and if MCServer often crashes, I can't. Does anyone more has MCServer 24/7 running? I think I'm the only one that gets crashes because I use MCServer during long times.
I tried adding furnace -> hopper interaction and found out that I must overhaul the furnaces first. They are full of evil code