06-16-2013, 08:00 PM
So i tried some multiple worlds and I've noticed that when you use /gotoworld you don't get the moving to "world" message like this: http://media.pcgamer.com/files/2010/12/M...90x339.jpg . I have an easy fix for it: add HandleRespawn before the StreamChunks in the MoveToWorld function.
Also I have an easy fix for the bedrock in the Nether.
Also I have an easy fix for the bedrock in the Nether.
a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); a_ChunkDesc.SetBlockType(x, 1, z, E_BLOCK_NETHERRACK); a_ChunkDesc.SetBlockType(x, a_ChunkDesc.GetHeight(x, z), z, E_BLOCK_BEDROCK); a_ChunkDesc.SetBlockType(x, a_ChunkDesc.GetHeight(x, z) - 1, z, E_BLOCK_NETHERRACK);