06-27-2013, 05:40 PM
(06-27-2013, 05:40 AM)xoft Wrote:Thank you but don't work.Player:SetGameMode(cRoot:Get():GetWorld(WorldName):GetGameMode());
LUA: Plugins/Core/gotoworld.lua:21: attemp to index a nil value
LUA error in cPlugin_NewLua::HandleCommand. Stack size: 3
my gotoworld.lua.
function HandleGotoWorldCommand( Split, Player ) if( #Split ~= 2 ) then Player:SendMessage( cChatColor.Green .. "Usage: /gotoworld [WorldName]" ) return true end if( Player:MoveToWorld(Split[2]) == false ) then Player:SendMessage( cChatColor.Green .. "Could not move to world '" .. Split[2] .. "'!" ) return true end Player:SendMessage( cChatColor.Green .. "Moved successfully to '" .. Split[2] .. "'!" ) World = Player:GetWorld() X[Player:GetName()] = Player:GetPosX() Y[Player:GetName()] = Player:GetPosY() Z[Player:GetName()] = Player:GetPosZ() Player:TeleportTo( World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ() ) Player:SetGameMode(cRoot:Get():GetWorld(WorldName):GetGameMode()); return true end