Still, some weirdness going on. The test program stops correctly for the 1.5 sec, but still reports 0 ticks. Anyway, it's good enough for me now; I have more pressing issues:
1, Pickups
2, Hunger
It seems that PerWorldThreads has brought in a lot of unexpected resource contention; the current debugging version is no longer capable of running the world tick thread, not even for a single player. The release version is doing better, but still I need to fix this, because we can't do much without the debugging version.
1, Pickups
2, Hunger
It seems that PerWorldThreads has brought in a lot of unexpected resource contention; the current debugging version is no longer capable of running the world tick thread, not even for a single player. The release version is doing better, but still I need to fix this, because we can't do much without the debugging version.