Farming
#21
so now the only things that needs to be done for farming is:
- legit way to have seeds and sugar cane
- sugar cane and cacti must grow
- bone meal grows long grass seeds etc
- normal seeds (id 295) give when they are fully growen wheat and change of seeds.
and i think that is the list for the vanilla farming.
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#22
Tall grass should now drop seeds (with a 66% probability), young crops drop one seed when destroyed and ripe crops drop one wheat and 1-2 seeds.
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#23
Cool niceBig Grin
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#24
Bonemeal is working on half of the items we want to support - crops, pumpkins, melons, saplings and grass. Doesn't work on mushrooms (we don't have a huge mushroom generator) and doesn't work on jungle saplings (no jungle trees defined) yet.

Also, the plant growing code has been made available to Lua plugins.
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#25
Pumpkins and sugarcane are getting placed by the SprinkleSmallFoliage FinishGen. So they can be legitimately obtained now.
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#26
niceBig Grin does the sugarcane and cacti already grow???
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#27
Are there any chances that you'll add melon placer as finisher as well on my request? I know it could be done through lua plugin, but hell, it should have algorythm similar to pumpring placing, and adding it to source will be waaaay easier than writing a plugin...
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#28
Melons shouldn't generate on the ground. In vanilla melon seeds can be found in chests underground.
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#29
I know, I know. My point is: it should be easy to add, it could be disabled (should be disabled by default) and if MCS would have more possibilities than vanilla - what's wrong with that? As long as it's capable of "mimic" vanilla everything's fine, right?
Vanilla can't have constant or checkedboard biomes, but does it mean they should be removed?
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#30
Actually melons should generate i guess you only played old minecraft servers :p.
New let them actually grow it.
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