01-07-2013, 02:18 AM
its maybe usefull to separate the lua bugs/feature requests from the other bugs/feature requests
Lua hooks needed!
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01-07-2013, 02:18 AM
its maybe usefull to separate the lua bugs/feature requests from the other bugs/feature requests
01-07-2013, 02:22 AM
(01-07-2013, 01:51 AM)FakeTruth Wrote: I could add another category, or even another project to the bugtracker if you really think that's necessary Speaking about bugtracker, there are some entries that should be removed: http://mc-server.org/support/index.php?d...&pagenum=3 http://mc-server.org/support/index.php?d...&pagenum=2 http://mc-server.org/support/index.php?d...&pagenum=2 http://mc-server.org/support/index.php?d...&pagenum=2 http://mc-server.org/support/index.php?d...task_id=96 Thanks given by: NiLSPACE
01-07-2013, 05:49 AM
(01-06-2013, 09:15 PM)bearbin Wrote: What are the hooks so I can implement the new stuff? They are the ones listed in my post: https://forum.cuberite.org/showthread.ph...13#pid5913 Note that they are not yet in the SVN trunk version (so they're not yet in the nightbuilds), you need to switch to a branch called "branches/hooks" and compile for yourself, if you want to try them out.
01-07-2013, 05:53 AM
Yeah, I have switched branches. Thanks for the help
![]() (01-07-2013, 02:22 AM)Luksor Wrote: Speaking about bugtracker, there are some entries that should be removed: The "Core won't let player interact ..." issue is still valid and is a rather pesky one, otherwise I agree. And since you are a developer, just ask FakeTruth to give you devel access to FS, so that you can close issues, too ![]() I'd like to ask as many plugin authors as possible to give the new branch a thorough test and see if they would like to see something changed / added, hook-wise. If not, we'll merge this branch into the trunk soon, so you have some time left to modify your plugins for this new version.
What's the return code to cancel a block break event? My old code with updated names doesn't work
![]() (Preventing block places works fine ![]()
01-07-2013, 07:51 AM
I could test new branch if you can make a win build
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01-08-2013, 04:25 AM
Can you add to the OnPlayerBreakingBlock and the placing one: what the player is holding in the hand at that time.
01-08-2013, 03:03 PM
I don't think that parameter is needed - you can check cPlayer:GetEquippedItem() should you need it. There's already heaps of parameters, didn't want to spam the function even more with stuff that you can get somewhere else effectively.
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