11-09-2012, 07:43 AM
7z is becoming the de-facto standard, too, most opensource projects distribute 7z archives, too. And I was too lazy to actually recompress the package that my nightbuild has built
Official release
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11-09-2012, 07:43 AM
7z is becoming the de-facto standard, too, most opensource projects distribute 7z archives, too. And I was too lazy to actually recompress the package that my nightbuild has built
11-09-2012, 07:46 AM
That might be but if you want to distribute to Windows you should stick with zip, really. Windows opens zip files by default without installing WinRAR or 7zip. If you want to get as many people to try out MCServer it should be made as easy as possible, starting with the packaging.
11-09-2012, 07:49 AM
Feel free to repackage it I don't think I even have any software capable of making a zip package.
If we wanted to be really all-masses, we should make an installer. I know my way about InnoSetup, could do that, some day.
11-11-2012, 12:19 AM
Well, I guess I'll have to make another release anyway, because in rev 1023 a bug slipped in that crashes the server within minutes of players connecting. Didn't test long enough to notice it at that time It has been fixed in rev 1029.
11-11-2012, 01:19 AM
I just did a new release of 1030
11-11-2012, 06:05 PM
You did just the binary release, and forgot to release the PDB files. Now if someone sends a crashdump from that version, we won't have the necessary files to debug it.
11-12-2012, 02:04 AM
Do I need to upload the Release PDBs for that?
11-12-2012, 02:27 AM
The PDBs that were created for the exe you uploaded. Just like the nightbuilds that are on my server; those even include the Bindings.cpp and Bindings.h, because the nightbuild script updates them each time before building.
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