tAuthentication
#11
I am working on adding more features and cleaning up the code. Can you distribute your contributions under an OS license (preferably MIT) and see if ThuGie can do the same. If you do that it can go up on my github and it would be so much easierTongue
Reply
Thanks given by:
#12
well i haven't changed anything yet so its all from ThuGie (exept the API change that you didTongue)
Reply
Thanks given by:
#13
okTongue Im working on a nice big change.
Reply
Thanks given by:
#14
ooh can't waitBig Grin
Reply
Thanks given by:
#15
Hey,

You don't need a license lol, just do what ever you want.
Would be nice if my name was listed somewhere but thats all.
Reply
Thanks given by:
#16
thanks,
Reply
Thanks given by:
#17
OK, my update is done. It allows for easy translation of tAuthentication into different languages, and individual languages per player. All translators have to do is to follow the example of english.lua and make their own language file.

I have a few more features I want to add, but I have also done considerable code cleanup and I want to release this version Smile

Note: Treat this as unstable, MCS is not compiling on Linux ATM so I can't test it.


Attached Files
.zip   tAuthentication.zip (Size: 5.66 KB / Downloads: 276)
Reply
Thanks given by:
#18
i already have a dutch.lua Smile but I tried your update and i got this error:
Quote:Plugins/tAuthentication/main.lua:100: Function arguments expected near 'IniFile'
Can't load plugin Plugins/tAuthentication becouse of an error in file Plugins/tAuthentication/main.lua
Reply
Thanks given by:
#19
Here is a dutch translation

Code:
local langNum = AddLanguage("Dutch")

AddTranslation(langNum, 1, "Gebruik: /register <wachtwoord>")
AddTranslation(langNum, 2, "Je bent all ingelogt!")
AddTranslation(langNum, 3, "Je gebruikersnaam is nu aangemaakt.")
AddTranslation(langNum, 4, "De gebruikersnaam is all in gebruik.")
AddTranslation(langNum, 5, "Gebruik: /login <wachtwoord>")
AddTranslation(langNum, 6, "Deze account heeft nog geen wachtwoord.")
AddTranslation(langNum, 7, "Je bent nu ingelogt.")
AddTranslation(langNum, 8, "Je heb een verkeerde wachtwoord ingevult.")
AddTranslation(langNum, 9, "Iemand probeerde onder je naam in te loggen.")
AddTranslation(langNum, 10, "[Server] All in het spel.")
AddTranslation(langNum, 11, "Log in voor je begint te graven.")
AddTranslation(langNum, 12, "Log in voor je een block probeert te plaatsen.")
AddTranslation(langNum, 13, "[Server] Herladen.")
Reply
Thanks given by:
#20
lol i had this:
Code:
local langNum = AddLanguage("Dutch")

AddTranslation(langNum, 1, "Gebruik: /register <wachtwoord>")
AddTranslation(langNum, 2, "Je bent al ingelogt!")
AddTranslation(langNum, 3, "Je gebruikersnaam is nu geregistreert.")
AddTranslation(langNum, 4, "Je gebruikersnaam is al geregistreert.")
AddTranslation(langNum, 5, "Gebruik: /login <wachtwoord>")
AddTranslation(langNum, 6, "Dit account heeft nog geen wachtwoord.")
AddTranslation(langNum, 7, "Je bent nu ingelogt.")
AddTranslation(langNum, 8, "Je hebt het verkeerde wachtwoord ingevoert.")
AddTranslation(langNum, 9, "Iemand probeerde met jouw wachtwoord in te loggen.")
AddTranslation(langNum, 10, "[Server] Al in het spel.")
AddTranslation(langNum, 11, "Log eerst in voordat je blockjes gaat graven.")
AddTranslation(langNum, 12, "Log eerst in voordat je blockjes gaat plaatsen.")
AddTranslation(langNum, 13, "[Server] Herladen.")
Reply
Thanks given by:




Users browsing this thread: 5 Guest(s)