BlockLogger
#5
it still doesn't work. the quality of the picture is bad for some reason but its readable.
   

I have a (sort of) fix. if you change the code from onblockplace.lua to
function OnBlockPlace( Player, X, Y, Z, blockface, status, newBlock )
	_G[LOGFORMAT.."WriteBlockLog"](1, X, Y, Z, Player:GetName(), tostring(newBlock))
	return false
end
it should work exept that it doesn't log what block you placed. so you get this kind of log:
Quote:1356814248,1,275,67,89,STR_Warrior,nil
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Messages In This Thread
BlockLogger - by bearbin - 12-29-2012, 07:21 AM
RE: BlockLogger - by NiLSPACE - 12-29-2012, 07:36 AM
RE: BlockLogger - by xoft - 12-29-2012, 01:08 PM
RE: BlockLogger - by bearbin - 12-29-2012, 05:59 PM
RE: BlockLogger - by NiLSPACE - 12-29-2012, 09:26 PM
RE: BlockLogger - by bearbin - 12-29-2012, 10:25 PM
RE: BlockLogger - by NiLSPACE - 12-29-2012, 10:50 PM
RE: BlockLogger - by bearbin - 12-29-2012, 11:37 PM
RE: BlockLogger - by NiLSPACE - 01-03-2013, 11:50 PM
RE: BlockLogger - by bearbin - 01-04-2013, 03:51 AM
RE: BlockLogger - by xoft - 01-04-2013, 03:08 PM
RE: BlockLogger - by bearbin - 01-04-2013, 07:21 PM
RE: BlockLogger - by Taugeshtu - 01-06-2013, 01:19 AM
RE: BlockLogger - by xoft - 01-06-2013, 05:11 AM
RE: BlockLogger - by bearbin - 01-07-2013, 07:11 PM
RE: BlockLogger - by bearbin - 01-08-2013, 01:45 AM
RE: BlockLogger - by NiLSPACE - 01-08-2013, 03:45 AM
RE: BlockLogger - by bearbin - 01-08-2013, 03:57 AM
RE: BlockLogger - by NiLSPACE - 01-08-2013, 04:26 AM
RE: BlockLogger - by bearbin - 01-08-2013, 05:48 AM
RE: BlockLogger - by xoft - 01-08-2013, 03:11 PM
RE: BlockLogger - by NiLSPACE - 02-23-2013, 03:12 AM
RE: BlockLogger - by bearbin - 02-23-2013, 07:42 PM
RE: BlockLogger - by NiLSPACE - 02-23-2013, 09:03 PM



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