it still doesn't work. the quality of the picture is bad for some reason but its readable.
I have a (sort of) fix. if you change the code from onblockplace.lua to
I have a (sort of) fix. if you change the code from onblockplace.lua to
function OnBlockPlace( Player, X, Y, Z, blockface, status, newBlock ) _G[LOGFORMAT.."WriteBlockLog"](1, X, Y, Z, Player:GetName(), tostring(newBlock)) return false endit should work exept that it doesn't log what block you placed. so you get this kind of log:
Quote:1356814248,1,275,67,89,STR_Warrior,nil