I would like to use this but i got this. Can you please update it
[19:45:04] cPluginManager.AddHook(): Deprecated format used, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) instead. Fixing the call for you.
[19:45:04] Stack trace:
[19:45:04] [C](-1): AddHook
[19:45:04] Plugins/Afk/main.lua(22): (no name)
[19:45:04] Stack trace end
[19:45:04] cPluginManager.AddHook(): Deprecated format used, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) instead. Fixing the call for you.
[19:45:04] Stack trace:
[19:45:04] [C](-1): AddHook
[19:45:04] Plugins/Afk/main.lua(23): (no name)
[19:45:04] Stack trace end
[19:45:04] cPluginManager.AddHook(): Deprecated format used, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) instead. Fixing the call for you.
[19:45:04] Stack trace:
[19:45:04] [C](-1): AddHook
[19:45:04] Plugins/Afk/main.lua(24): (no name)
[19:45:04] Stack trace end
[19:45:04] cPluginManager.AddHook(): Deprecated format used, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) instead. Fixing the call for you.
[19:45:04] Stack trace:
[19:45:04] [C](-1): AddHook
[19:45:04] Plugins/Afk/main.lua(25): (no name)
[19:45:04] Stack trace end
[19:45:04] cPluginManager.AddHook(): Deprecated format used, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) instead. Fixing the call for you.
[19:45:04] Stack trace:
[19:45:04] [C](-1): AddHook
[19:45:04] Plugins/Afk/main.lua(26): (no name)
[19:45:04] Stack trace end
A Client-side player stays if someone turned to afk status.
if a player is afk while the server reloads, the player's name will be [AFK] Player
:O thats bad.
[19:45:04] cPluginManager.AddHook(): Deprecated format used, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) instead. Fixing the call for you.
[19:45:04] Stack trace:
[19:45:04] [C](-1): AddHook
[19:45:04] Plugins/Afk/main.lua(22): (no name)
[19:45:04] Stack trace end
[19:45:04] cPluginManager.AddHook(): Deprecated format used, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) instead. Fixing the call for you.
[19:45:04] Stack trace:
[19:45:04] [C](-1): AddHook
[19:45:04] Plugins/Afk/main.lua(23): (no name)
[19:45:04] Stack trace end
[19:45:04] cPluginManager.AddHook(): Deprecated format used, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) instead. Fixing the call for you.
[19:45:04] Stack trace:
[19:45:04] [C](-1): AddHook
[19:45:04] Plugins/Afk/main.lua(24): (no name)
[19:45:04] Stack trace end
[19:45:04] cPluginManager.AddHook(): Deprecated format used, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) instead. Fixing the call for you.
[19:45:04] Stack trace:
[19:45:04] [C](-1): AddHook
[19:45:04] Plugins/Afk/main.lua(25): (no name)
[19:45:04] Stack trace end
[19:45:04] cPluginManager.AddHook(): Deprecated format used, use cPluginManager.AddHook(HOOK_TYPE, CallbackFunction) instead. Fixing the call for you.
[19:45:04] Stack trace:
[19:45:04] [C](-1): AddHook
[19:45:04] Plugins/Afk/main.lua(26): (no name)
[19:45:04] Stack trace end
A Client-side player stays if someone turned to afk status.
if a player is afk while the server reloads, the player's name will be [AFK] Player
:O thats bad.