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04-03-2013, 04:40 PM
(This post was last modified: 04-03-2013, 07:27 PM by tonibm19.)
After some hours my server was not online.
I watched the console, and a line saying "MCServer has crashed" was not there.
And I was inside the MCServer directory.
Then I started the server again, and I saw lava everywhere I've see, someone stupid did it. I will ban him.
But, can excesive lava flow cause server crash?
And lag?
Thank you
EDIT: SOLVED thanks to xoft
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It can cause lag, but it shouldn't crash MCServer. It could be it just ran out of memory and stopped. Banning the person that did it is sensible. I'll see about getting SpawnProtect to work with fluids and fire too.
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Yes. Lava and water use memory, not much, but it can accumulate. I doubt it would cause a server to run out of memory, though, a person is just not capable of that. When chunks generate, they have much more water and lava than a person can possibly place, and the server survives that.
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The cTracer warnings are nothing serious.
You can disable lava and water simulators, meaning that lava and water will not spread at all. This can be done in world.ini, [Physics].WaterSimulator and .LavaSimulator (set to "noop")
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I created an plugin that blocks players placing lava and fire. I'm at school right now but if you want i could send it to you.
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i send it to you but it is still in Beta stage since return true when placing a bucket of lava using OnPlayerUsingItems creates a client-side lava source block.