WorldEdit
#71
I'm currently working on the subcommands. I think we can finaly merge the InfoDump branch after that.
Reply
Thanks given by:
#72
Done Smile
Reply
Thanks given by: Antonio
#73
how to dowload
Reply
Thanks given by:
#74
https://github.com/mc-server/WorldEdit/a...master.zip
Reply
Thanks given by:
#75
Should we maybe rename all the files that have something to do with the playerstate to ps_<Name>.lua? Since we do have an "cmd_" and an "api_" prefix
Reply
Thanks given by:
#76
Dunno. It's not really "they have something to do with playerstate", it's more like "they implement this class" - UndoStack.lua implements cUndoStack, PlayerSelection implements cPlayerSelection... I'd prefer to keep the names.

However, there should probably be a bit of shuffling among the command handlers. It would be nice to have the commands split up into files by their category, and the category should match the category in the original WorldEdit wiki:
http://wiki.sk89q.com/wiki/WorldEdit (Usage section)
Reply
Thanks given by:
#77
Adding the stack command would be awesome.
Reply
Thanks given by:
#78
Well look at this:    

I created a craftscript that basicly simulates water in the way that the floody simulator simulates Smile Exept for a few things like lava colision.
Reply
Thanks given by:
#79
Would be nice if you could add the //brush command... Mainly using that so i have to use bukkit if i want to terraform.
Also called //br btw Smile
Reply
Thanks given by:
#80
I updated the main post. It now has all the current commands. I also added a picture of me getting permission to create this plugin in the first place.
Reply
Thanks given by:




Users browsing this thread: 2 Guest(s)