I'm afraid that concerns us a lot
By DinnerBone - Most packets themselves aren't going to change much but the handshaking and ping procedure is being redone.
Oh that's just great... Although I do hope they improve the latency a lot, that would be interesting. Perhaps by using UDP and some sort of movement prediction.
They can't use UDP, it wouldn't work with (stream) encryption; and UDP encryption brings in too much network bandwidth overhead. I think in today's world using TCP is good enough for most purposes.
And movement prediction is already there - all the entities send their velocity, so the client can predict where they'll be.
Oh, okay. AFAIK most FPS games do use UDP though since it has less latency, screw encryption, who cares where you're going to in a game... :/
(10-03-2013, 06:37 AM)FakeTruth Wrote: [ -> ]Oh, okay. AFAIK most FPS games do use UDP though since it has less latency, screw encryption, who cares where you're going to in a game... :/
Apparently people don't like their session stole (SessionStealer) by griefers who then use that info to op-grief the stealee's server.

That's just for login. You would login over TCP and use UDP for movement. You don't need encryption for the UDP data...
Then someone could simply steal the connection while you're connected. It'd be a bit more difficult, but not immensely, script kiddies would do it all the time.
Steal the UDP connection? Who cares :p