02-19-2015, 05:05 AM
Why not by default not generate or supply coords in world.ini and only use them if specified manually there by the user.
Map Conversion
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02-19-2015, 05:05 AM
Why not by default not generate or supply coords in world.ini and only use them if specified manually there by the user.
02-19-2015, 05:13 AM
02-19-2015, 05:21 AM
I don't think that such coordinates should be set by hand. Isn't there a setspawn command?
02-19-2015, 06:30 AM
(02-19-2015, 05:13 AM)pikachu784 Wrote:(02-19-2015, 05:05 AM)bearbin Wrote: Why not by default not generate or supply coords in world.ini and only use them if specified manually there by the user. How does it make the issue worse?
02-19-2015, 07:20 AM
That is a no-go, if a world is entirely created by MCServer, the server *needs* to set the coords.
02-19-2015, 07:27 AM
What I mean is this.
If a world is imported, the spawn coordinates for that world should be imported into the world.ini. If a world is generated by MCServer, it should proceed to generate the coordinates for that world. Currently, MCServer generates spawn coordinates for every world, imported or not, this causes problems and confusion and I think should be changed.
02-19-2015, 07:47 AM
When MCServer first generates the spawn coordinates, could it not put them in the NBT data?
02-19-2015, 08:22 AM
02-19-2015, 04:40 PM
(02-19-2015, 07:27 AM)pikachu784 Wrote: If a world is imported, ... The problem is that MCServer cannot tell these two scenarios apart. There's no way of telling them apart - especially if you take into account admins experimenting with the world.ini settings and deleting the region files in between server runs.
02-19-2015, 05:50 PM
(02-19-2015, 04:40 PM)xoft Wrote:(02-19-2015, 07:27 AM)pikachu784 Wrote: If a world is imported, ... Well, OK, I guess I will just have to configure the files. Thanks for the advice! |
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