(10-08-2015, 07:17 AM)xoft Wrote: For some reason the Smurfs theme song popped into my head when flying along those housesPerhaps because heroldini named them smurf houses on the sign's above them
(10-08-2015, 07:17 AM)xoft Wrote: They look great, good job, I think they'll make a lovely small village. NiL, could you approve them, sponge them and connectorise them? The connector type should be -1. You should be able to export the cubeset file through the webadmin, then, and feed it into the village generator for testing.Sure, but I can't come online until around 16:45. I doubt they'd appreciate it if I were to play MC on my internship
(10-08-2015, 07:17 AM)xoft Wrote: I'm really looking forward to the End cities, finally some challenge for our prefab generators; I believe we won't have to change much code, if anything at all, in order to make it work. I just don't like the idea of having incompatible blocks in the Gallery server, as long as there's no WECUI for the specific client version. Because editing / approving / checking is very difficult without WECUI.Perhaps we would only build the pieces, but approve them later. Or we could implement our own boundingbox by using cClientHandle:SendBlockChange(BlockX, BlockY, BlockZ, BlockType, BlockMeta). It could cause some lagg with larger selections, but it could work. Or we'd need a cClientHandle:SendBlockChanges({{x = 5, y = 5, z = 5, BlockType = E_BLOCK_AIR, BlockMeta = 0}})
Also, it seems like the previews aren't updating for me. Only a few structures are done, but the other new structures just don't finish: webadmin/Gallery/Plains?startidx=350