Redstone Simulator Rewrite
#51
Not even with chunk boundaries, just wires. I think only with wires that face two directions or more.
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#52
Hm. I'm done with Redstone for now. It's fairly faithful to vanilla, and a noteblock setup works. It however, it's slower than Mojang's implementation, at least, not as fast as it should be. Anyhow, and help or improvements would be duly appreciated, but I will do something else.
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#53
It's not finished. There are no pressure plates, comparators,etc...
But it's enought for now.
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#54
(12-16-2013, 05:40 AM)tonibm19 Wrote: It's not finished. There are no pressure plates, comparators,etc...
But it's enought for now.

Indeed, feel free to do stuff with it :D
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#55
Well look at that. Another duplication glitchBig Grin http://puu.sh/77Xiu.jpg
That makes a total count of 2Big Grin
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#56
I found another one: http://puu.sh/78DDb.png
EDIT:
This is getting ridicules: http://puu.sh/78DC5.png
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#57
I did redstone, not pistonsTongue

But yeah, the queue set of pistons is playing a deal of havoc with their operation, but I'm not sure how its actually supposed to be done.

We need some way for the piston to be notified when its animation completes (so any attempt at retracting/extending in the meantime is blocked).

I suppose ScheduleTask can do this, maybe?
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#58
I sorry for all the crashes :(
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#59
Another rewrite, yay!

Still Alive demonstration: https://youtu.be/5q-nmkelEDI
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Thanks given by: Seadragon91 , NiLSPACE , Mathias , Jammet , tonibm19
#60
That's amazingBig Grin
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Thanks given by: tigerw




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