05-01-2015, 04:54 PM
(This post was last modified: 10-10-2016, 04:53 PM by LogicParrot.)
Last update: Monday, 10 October, 2016
Related thread: PathFinder status
This thread is an overview status of the artificial intelligence (AI). Below is a list of mobs and their features and missing features. For specific development issues, see the AI Github label. The mobs are constantly being improved and this list will be updated frequently. Note that this reflects the status of the Master branch.
Mobs in general
Works:
Livestock (cows, chickens, pigs, sheep)
Works:
Man-sized melee aggressive monsters except Creeper (Zombies, etc)
Works:
Creeper
Works:
Spider
Works:
Tamed Wolf
Works:
Ocelot
Works:
Skeleton
Works:
The following mobs behave like generic zombies, even though they should have special traits:
The following mobs are neutral unless attacked by a player, even though they should have special traits:
The following mobs are always agressive, even though they should have special traits:
The following mobs have their pathfinder disabled, and they do not move:
More mobs soon. In time, all of them will be listed.
Related thread: PathFinder status
This thread is an overview status of the artificial intelligence (AI). Below is a list of mobs and their features and missing features. For specific development issues, see the AI Github label. The mobs are constantly being improved and this list will be updated frequently. Note that this reflects the status of the Master branch.
Mobs in general
Works:
- Can PathFind awesomely.
- Water handling.
- Current: Refactor the mob code. See #3295.
- Proper spawning density and location.
- Burning mobs should actively seek shadows.
- Sounds.
- Proper attack animations.
- Better knockback and physics.
- Mob-to-mob interactions, such as creepers escaping from cats, etc.
Livestock (cows, chickens, pigs, sheep)
Works:
- Breeding. Implemented by Gargaj, click here for notes.
- Idling.
- Escaping.
Man-sized melee aggressive monsters except Creeper (Zombies, etc)
Works:
- Idling.
- Chasing and attacking.
- Light awareness, will stay in shadows if it's sunny.
Creeper
Works:
- Idling.
- Chasing.
- Exploding.
- Stalking.
Spider
Works:
- Idling.
- Chasing and attacking.
- Proper bounding box. Current spider width is 1 due to a physics engine problem.
- Climbing.
- Jumping.
Tamed Wolf
Works:
- Following.
- Sitting
- Taming.
- Fighting mobs.
- Teleportation.
- Breeding.
Ocelot
Works:
- Breeding.
- Taming.
Skeleton
Works:
- Idling.
- Chasing.
- Shooting.
- Arrow knock-back.
The following mobs behave like generic zombies, even though they should have special traits:
- Slime
- Magma Cube
- Ghast
- Endermite
- Silverfish
The following mobs are neutral unless attacked by a player, even though they should have special traits:
- Iron Golem
- Snowman
The following mobs are always agressive, even though they should have special traits:
- Enderman
The following mobs have their pathfinder disabled, and they do not move:
- Squid
- Guardian
More mobs soon. In time, all of them will be listed.