06-18-2016, 07:52 AM
(This post was last modified: 06-18-2016, 07:55 AM by PureTryOut.)
Townvalds
A fully FOSS town system, implementing towns, nations, and permissions and protections management to follow along with them.
Currently this project is still a work in progress (WIP). We can use any help we can get and we welcome anyone to fork the project and make pull requests. If you are not a developer you can still help us out by using the plugin and submitting bug reports and feature requests over at our Github.
(Planned) features
License
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses.
Download
As there is no stable, 1.0 version yet, we currently don't distribute downloads. You can however get it from out Github page.
A fully FOSS town system, implementing towns, nations, and permissions and protections management to follow along with them.
Currently this project is still a work in progress (WIP). We can use any help we can get and we welcome anyone to fork the project and make pull requests. If you are not a developer you can still help us out by using the plugin and submitting bug reports and feature requests over at our Github.
(Planned) features
- Towns
- Players can create and join towns
- Towns allow protection from monsters, explosions, pvp, fire and griefing
- Towns can manage land based on chunks (plots)
- Towns are divided into plots
- Plots can be claimed by members of the town, to allow more specific protection
- Players can allow or block other town members from building/destroying, opening doors and chests, and more
- Towns are divided into plots
- Town based spawns and teleporting
- Players can spawn to their town upon death
- Players can teleport to towns within their nations
- Players can spawn to their town upon death
- Players can create and join towns
- Nations
- Towns can join together forming nations
- Nations can have war between them, allowing huge battles
- Uses Minecraft's own team features
- Members of towns in the nation will automatically be added to the nation's team
- Allowing players to be lighten up in their team colors when shot with spectral arrows
- Enable or disable friendly fire per nation
- Track kills, town take overs and more when in war
- Members of towns in the nation will automatically be added to the nation's team
- Towns can join together forming nations
- Enhanced chat
- Allow local and global chat, and chat per town and nation to keep enemies from hearing about your war tactics
- Custom chat formatting per channel
- Allow local and global chat, and chat per town and nation to keep enemies from hearing about your war tactics
- Coiny integration
- Charge money for the creation of towns and nations
- Charge taxes
- Charge money for the creation of towns and nations
License
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses.
Download
As there is no stable, 1.0 version yet, we currently don't distribute downloads. You can however get it from out Github page.