01-13-2018, 03:12 PM
How to override physics in Cuberite? Is there any hook to do this? For example:
Code:
IsFallingEnabled=true
function OnBlockFalling(Block,x,y,z)
if IsFallingEnabled then
return false -- Allow block to fall
else
return true -- Prevent block from falling
end
end
function EntityPhysicsTick(Entity,dx,dy,dz)
-- Do something
return true -- Do not call any other plugins
end