10-02-2013, 05:21 AM
I hope this won't concern us either: https://twitter.com/Dinnerbone/status/38...1074634752
New minecraft version. (1.15)
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10-02-2013, 05:21 AM
I hope this won't concern us either: https://twitter.com/Dinnerbone/status/38...1074634752
10-02-2013, 07:14 AM
I'm afraid that concerns us a lot
10-02-2013, 08:50 AM
By DinnerBone - Most packets themselves aren't going to change much but the handshaking and ping procedure is being redone.
10-02-2013, 10:26 PM
Oh that's just great... Although I do hope they improve the latency a lot, that would be interesting. Perhaps by using UDP and some sort of movement prediction.
10-03-2013, 05:10 AM
They can't use UDP, it wouldn't work with (stream) encryption; and UDP encryption brings in too much network bandwidth overhead. I think in today's world using TCP is good enough for most purposes.
And movement prediction is already there - all the entities send their velocity, so the client can predict where they'll be.
10-03-2013, 06:37 AM
Oh, okay. AFAIK most FPS games do use UDP though since it has less latency, screw encryption, who cares where you're going to in a game... :/
10-04-2013, 05:40 AM
(10-03-2013, 06:37 AM)FakeTruth Wrote: Oh, okay. AFAIK most FPS games do use UDP though since it has less latency, screw encryption, who cares where you're going to in a game... :/ Apparently people don't like their session stole (SessionStealer) by griefers who then use that info to op-grief the stealee's server.
10-04-2013, 08:02 AM
That's just for login. You would login over TCP and use UDP for movement. You don't need encryption for the UDP data...
10-04-2013, 04:17 PM
Then someone could simply steal the connection while you're connected. It'd be a bit more difficult, but not immensely, script kiddies would do it all the time.
10-04-2013, 05:35 PM
Steal the UDP connection? Who cares :p
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