09-30-2012, 04:36 AM
when you stop the server while there is a client connected, why does the client get the message: Server shut down? kthnxbai
Random Chitchat 2012-2016
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09-30-2012, 04:36 AM
when you stop the server while there is a client connected, why does the client get the message: Server shut down? kthnxbai
09-30-2012, 04:43 AM
Because that's the message I programmed into MCServer to show people when the server has shut down
09-30-2012, 04:58 AM
Yes but Why kthnxbai?
09-30-2012, 05:03 AM
09-30-2012, 09:44 AM
I don't know what happened, or when it happened, but redstone is suddenly not working anymore like it should. Inverters don't work anymore while they did work before..
redstone is working like it did before for me. inverters only work when you place a redstone torch ontop of a block and not on the side.
_ = Redstone Wire X = Block i = redstone torch * = air (needed it otherwise the "picture" would be wrong ) ********i_______________ _________XXXXXXXXXXXXXX if you know what i mean.
10-01-2012, 04:05 AM
the new gravel/sand falling animation is awsome it now completly reacts like minecraft and when it gets a block update it falls so you can get those awsome large sand falls
10-02-2012, 05:57 AM
I'm refactoring the blockhandlers a bit. I don't like two things about them now:
- the NeedsRandomTicks() virtual function is called, followed by OnUpdate(). Why have two virtual functions, if you can combine them into one and avoid doing a vtable call per each block update. I'm combining the two. - GetDropCount() / GetDropID() / GetDropMeta() triplet. It uses three vtable calls and doesn't let us drop two different things from a block. Rewriting into ConvertToPickups(cItems & a_Pickups). That would also hook nicely into plugins. The falling block physics are great, but they still need fine-tuning. Falling blocks need to convert into pickups if they land on torch / rail. And there are bugs on the falling start algorithm when the player holds rclk for a longer time: - when facing a side of a block, two blocks are placed but only the first one falls, the second one hangs. - when looking up and placing blocks on a vertical wall above self, two blocks are placed, the top one falls and disappears, the bottom one stays "glued" to the wall.
10-02-2012, 08:05 AM
Are you sure that blocks keep hovering? I also had this with the old physics, but it was actually only client sided. When you reconnect you see that there's no floating block
10-02-2012, 04:38 PM
Dunno, will try. But even if it is client-sided, the server should do something against it, since the official server doesn't seem to have such a problem.
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