10-02-2012, 09:07 PM
I'm pretty sure it didn't happen before MCServer became 1.3 compatible
Random Chitchat 2012-2016
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10-02-2012, 09:07 PM
I'm pretty sure it didn't happen before MCServer became 1.3 compatible
Why didn't anyone tell me that bonemealing saplings to grow trees didn't work?
There, fixed in rev 924.
10-04-2012, 05:28 AM
I'm trying to not fuck up my life by making a game
Idea is simple: borderlands meets audiosurf and rape it outcome is my game (rhythm shooter). So expect no MCS stuff for two, three weeks.
10-04-2012, 05:55 AM
I'll be finishing the writing side of the cBlockArea, so that it can be actually somewhat useful.
Then I'll attack the blockticking, rewriting it quite a lot to use a permanent buffer and a dynamic overflow buffer for each chunk. That way I'll unify blockticks with blockchecks.
10-07-2012, 04:56 AM
can you maybe fix that there is no message when someone joins but there is a disconnect message and a leave message when someone dissconnects?
That should be made configurable; in large servers there could be so many joins / leaves that normal messages would whizz by too fast.
Report that into the bug tracker, or else it will get lost in this thread.
10-07-2012, 05:15 AM
reported
10-07-2012, 06:07 AM
I have removed the old buggy redstone simulator, hope I didn't break anything
oh, finally...
btw, what is that weird loop with cii iterator inside the cWorld::Tick? I thought it was completely related to old redstone simulator, but I see the most of it remained.
10-07-2012, 06:14 AM
I, too, think it was for the old redstone, but it has some other effects (FastSetBlock()) that might break the new redstone if I removed it. Since I'm not a redstone wiz, I'm leaving this one for FakeTruth to tackle.
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