09-30-2012, 04:36 AM
when you stop the server while there is a client connected, why does the client get the message: Server shut down? kthnxbai
Random Chitchat 2012-2016
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09-30-2012, 04:36 AM
when you stop the server while there is a client connected, why does the client get the message: Server shut down? kthnxbai
09-30-2012, 04:43 AM
Because that's the message I programmed into MCServer to show people when the server has shut down
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09-30-2012, 04:58 AM
Yes but Why kthnxbai?
09-30-2012, 05:03 AM
09-30-2012, 09:44 AM
I don't know what happened, or when it happened, but redstone is suddenly not working anymore like it should. Inverters don't work anymore while they did work before..
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redstone is working like it did before for me. inverters only work when you place a redstone torch ontop of a block and not on the side.
_ = Redstone Wire X = Block i = redstone torch * = air (needed it otherwise the "picture" would be wrong ![]() ********i_______________ _________XXXXXXXXXXXXXX if you know what i mean. ![]()
10-01-2012, 04:05 AM
the new gravel/sand falling animation is awsome
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10-02-2012, 05:57 AM
I'm refactoring the blockhandlers a bit. I don't like two things about them now:
- the NeedsRandomTicks() virtual function is called, followed by OnUpdate(). Why have two virtual functions, if you can combine them into one and avoid doing a vtable call per each block update. I'm combining the two. - GetDropCount() / GetDropID() / GetDropMeta() triplet. It uses three vtable calls and doesn't let us drop two different things from a block. Rewriting into ConvertToPickups(cItems & a_Pickups). That would also hook nicely into plugins. The falling block physics are great, but they still need fine-tuning. Falling blocks need to convert into pickups if they land on torch / rail. And there are bugs on the falling start algorithm when the player holds rclk for a longer time: - when facing a side of a block, two blocks are placed but only the first one falls, the second one hangs. - when looking up and placing blocks on a vertical wall above self, two blocks are placed, the top one falls and disappears, the bottom one stays "glued" to the wall.
10-02-2012, 08:05 AM
Are you sure that blocks keep hovering? I also had this with the old physics, but it was actually only client sided. When you reconnect you see that there's no floating block
10-02-2012, 04:38 PM
Dunno, will try. But even if it is client-sided, the server should do something against it, since the official server doesn't seem to have such a problem.
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