05-31-2012, 01:34 AM
Wow, I haven't even implemented planting seeds yet, seems like the client is doing some of the work.
Right now I'm fighting with farmland hydration. I need a chunk to be able to access its neighboring chunks pretty fast, without the unnecessary multithread locking (because I know at that time that the lock is already held).
Right now I'm fighting with farmland hydration. I need a chunk to be able to access its neighboring chunks pretty fast, without the unnecessary multithread locking (because I know at that time that the lock is already held).