09-26-2012, 11:58 PM (This post was last modified: 09-26-2012, 11:59 PM by FakeTruth.)
Since it seems I can only replicate this on Android at this moment here's a screenshot of what I get after clicking a stack of 5 wood logs in the hotbar.
This results in having a stack of 5 logs under my cursor and a stack of 5 logs in the hotbar. It looks like I'm duplicating slots but it's actually just out of sync.
Apparently the client does not send the metadata/health along with window clicks and MCServer does compare it and thinks it's out of sync when it's not the same item
I think we can safely throw all the out-o-sync checking away, since the client has been seen to send all kind of weird data, and the server knows best, anyway.
I'm working on the level statistics utility, it's progressing pretty nicely. Already can do blocktype and biome density (per chunk) statistics; I'm now extending it to run multithreaded, then I'll commit. Then the sweet goal - counting the density of dungeons (by counting zombie, skeleton and regular-spider spawners)
Hahaha seriously XD I didn't even notice that
I just felt like doing something for MCServer so I looked at the bug list and picked one that seemed easy enough