12-18-2012, 12:23 AM
Random Chitchat 2012-2016
|
12-18-2012, 12:30 AM
Yup, should be fixed in rev 1079. The time calculation was reversed - instead of multiplying seconds by 20 to get ticks, it was dividing by 20.
12-18-2012, 12:48 AM
Nice job! Chunk unloading works great now.
12-19-2012, 04:36 AM
It works for me 2
181.55 MB in use yay! Big difference to 1gb+ haha.
12-19-2012, 07:33 PM
I've implemented fence gates and double doors in r1080. If you find any bugs please post here.
here is a bug
and i found another bug but it has nothing to do with this. if you are in adventure mode you get a breaking animation when trying to dig.
12-20-2012, 02:16 AM
12-20-2012, 02:18 AM
oh you are right sorry
12-20-2012, 07:34 AM
I started working on dispensers, now you can open them and store items inside, but no dispensing yet.
I've also made a little change in cClientHandle::HandleBlockPlace() function: I moved the if statement which is checking the BlockPlace hook. It was denying usage of blocks like levers, fence gates or workbenches if you were standing in front of the face you just clicked. It was very annoying to me. Now we just need something like "OnBlockUse" to allow plugins to control useable blocks. What do you think about that change? Thanks given by: gandl
12-20-2012, 07:40 AM
(12-20-2012, 07:34 AM)Luksor Wrote: I started working on dispensers, now you can open them and store items inside, but no dispensing yet.cool can't wait Quote:Player chat messages are now visible in the consolethis is a log message for R1081 but if you have the Chatlog plugin enabled you would get chat messages in console right? |
« Next Oldest | Next Newest »
|
Users browsing this thread: 103 Guest(s)