Nope, doesn't help, the player still dashes through the terrain like crazy.
Ugh, I'm blind, the protocol docs even say this that there's a new packet, 0x2c, that is sent to provide the client with the maxSpeed value. It even says what I've been observing - without the packet the player moves way too fast.
I'm declaring rev 1651 to be fully 1.6.1-compatible.
Ugh, I'm blind, the protocol docs even say this that there's a new packet, 0x2c, that is sent to provide the client with the maxSpeed value. It even says what I've been observing - without the packet the player moves way too fast.
I'm declaring rev 1651 to be fully 1.6.1-compatible.